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Subscribe to The News-Letter! No, thank you. Click here to see if you qualify. The BadIands biome, originally called Mesa , is a rare warm biome, featuring mounds of terracotta , coming in various colors.
There are six different variants of the Badlands biome. Badlands biomes feature large mounds of terracotta, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate.
These mounds rise up from a layer of red sand , and are about blocks thick, giving way to typical stone variants below that.
Cacti and dead bushes generate frequently across the landscape, similarly to deserts. Badlands biomes usually spawn next to deserts and savannas , but they can spawn next to any other biome.
Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak.
While all Badlands biomes are rich in unique building materials and gold ore, there are no passive mobs. On the other hand, trees , grass , and water are rare, so food cultivation can be difficult.
Trees and grass appear only atop Wooded Badlands Plateaus. Lakes generate infrequently, limiting water sources and making farming potentially troublesome, as with living in a Desert.
Being a dry biome, it never rains, meaning lightning strikes are impossible. The exceptions are the rivers that cut through the Mesa, where it can still rain and cast lightning.
The usual darkening of the sky and hostile mob spawning that accompany thunderstorms still occur during inclement weather. If any variant of the Badlands biome besides Eroded Badlands touches land, it is separated by a thin desert border.
No border generates if the regular Badlands touches ocean. However, if eroded Badlands border an ocean, then a beach biome can generate.
The colors of specific terracotta strata bands, layers in these biomes are the same throughout all Badlands biomes for any particular world.
Stratum colors are determined using only the first 48 bits of the bit world seed in Java Edition. The strata repeat every 64 blocks on the Y-axis, and the elevation of a particular stratum can vary through a biome by as much as 4 blocks.
Stratum elevations vary with respect to the X-axis only, neglecting the Z-axis. One may note chunk patterns when strata jump one Y-level at a particular X value.
Often, the topmost layer of stained terracotta is replaced by regular terracotta, most often on plateau tops.
Additionally, the topmost layer of terracotta below Y level 63 is always orange in color. In Bedrock Edition , seeds have 32 bits, so strata are completely different compared to Java Edition , even if using the same equivalent seed number.
The elevation of a particular stratum is randomly varied but no more than a few y-layers. Mineshaft s. The ordinary Badlands biome appears to be a drainage basin, with red sand as a topsoil layer and large mounds of terracotta in various colors.
The sand and terracotta give way to stone and ores a few layers down. Cacti and dead bushes dot the sands, and there are occasional ponds here and there.
The Badlands Plateau features large flat-topped hills composed of stratified colors of terracotta. Plateaus have steep edges that rise to within blocks above sea level, where they quickly flatten.
The top of these plateaus typically have scattered dead bushes. Occasional ponds can appear on plateau tops. The sides of the plateau can occasionally reveal caverns and abandoned mineshafts.
River biomes that pass through Badlands Plateau biomes cut steep grooves, giving the appearance of narrow canyons. These can pose a fall damage hazard if the player is not careful.
Ravines also frequently spawn in Badlands Plateau biomes, which cause the same as above. The Modified Badlands Plateau features smaller plateaus and somewhat harsher terrain than the Badlands Plateau, mimicking large plateaus that have weathered more over time.
Eroded Badlands replace the usual thin Desert border this biome variant would share with other biomes. The Wooded Badlands Plateau generates similarly to the regular Badlands Plateau, but features small groves of trees on its top.
The uppermost layers of terrain have large patches of grass and coarse dirt , with oak trees growing on them. Here, the grass and oak leaves take on a dull greenish-brown color, giving it a droughted appearance; additionally, all naturally generated trees are small variants.
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